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How to find the man the trolls captured

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Hot Topics. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. The quest trigger mark stays in the cabin. I followed the instructions on youtube and this forum and just went to the village except there is nothing happening there. The quest marker stays in the cabin.

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THE WITHCHER 3 WILD HUNT THE LORD OF UNDVIK find the man the trolls capture

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Hot Topics. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. The quest trigger mark stays in the cabin. I followed the instructions on youtube and this forum and just went to the village except there is nothing happening there.

The quest marker stays in the cabin. It won't trigger. I just left the quest and continued the game and now many hours later I need Hjalmar for the main quest.

Problem is, he doesnt exist so I cannot continue anything. I really don't know what to do and I don't feel like starting over. Some additional info: The giant footprints are seen in Witcher sense until the cliff. He says he needs to find another way but thats it. ON walkthroughs there are more footprints down te road except with my game. Thanks in advance.

WillyDio Rookie 2 Jun 14, Did you give twine and nails to the crazy guy in the boat? Walk around to the right and up you are circling around to the right in the direction the giant climbed up. Use your Witcher senses constantly as there are bodies everywhere you need to "see" to get the quest going further. There are bodies near an avalanche you need to investigate, for example.

Ideally, you should have found the tracks and Hjalmar's dead troops starting at the beach on the port where the fast travel is on the east of the island and follow the clues all the way up. Again, you'll find random signs of battles, Geralt will comment on the avalanche "Wonder what did that", etc. Look at hud for magnifying glasses to check out. One of the tracks WILL update the quest. Just keep looking. I just did this myself. Worse case, start heading towards the abandoned houses while using Witcher senses near the center of map to the north of island.

You'll find some tracks there and an archer that killed a deserter who eventually gets abducted by trolls in a cave up north. Worse case yet get up to the northern abandoned village and find the dead soldier with a Horn next to him. Then back track if needed to update the quest by following their footprints.

Then go back to the body, and follow them until you see the troll footprints. Geralt will comment and quest leads you inside cave. Save the archer. All of that will get you updated. Last edited: Jun 14, You sir, deserves a medal I tracked back to the beginning and there was a body not examined, after that I warped to the cave with the archer and the cutscene started.

Thank you very much! I still think this quest is bugged as it leads me the wrong way, but hell, it's done. WillyDio Rookie 4 Jun 14, Great to hear it helped.

Make sure to grab the Hornwall Horn next to body archer killed, about 6 feet to the left of body before troll cave as it's miss-able. It is an actual quest item and is in the same category as Keira's ghost lamp. Quest is vague about searching the shore, and doesn't actual lead you to most of the clues. Regardless, good luck!

The Lord of Undvik Walkthrough and Troll Riddle Solution | The Witcher 3

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The Lord of Undvik is a Skellige side quest with suggested level 17, which is obtained after talking to Crache; it involves finding and helping his son, Hjalmar. Note that it's quite long, so don't expect it to be a quick search-and-rescue mission. To get started talk to Crache to get the quest and get more information on where Hjalmar can be found. To accomplish the first optional objective, go to the New Port Inn and talk the people from Undvik, to find more about the giant, and the Jarl of Undvik. One will talk about how the Jarl died; the other talks about the many Sirens there.

Lord of Undvik bugged, cannot continue game [SPOILERS]

It is a truth universally acknowledged that children only prove more troublesome as they mature. In Crach's case, any troubles his offspring had caused him only doubled after King Bran's death, when both his son and daughter joined the ranks of the claimants of Skellige's throne. Tradition demanded the next king be a great hero, and Hjalmar, Crach's son, felt he fit the bill perfectly. As anyone versed in fable knows, there is no more fitting way to prove oneself a hero than to kill a giant - and it so happened there was one such beast in desperate need of slaughtering on the nearby isle of Undvik. Thus Hjalmar had organized an expedition and set off to earn his glory. Unfortunately, there'd been no word of him since and the jarl had begun to worry. Like many before and after him, he took this worry to the witcher.

The Lord of Undvik

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The Witcher 3: The Lord of Undvik

Your search for Hjalmar begins in Kaer Trolde. Visit the inn and ask around; exhaust the dialogue options of Jonas the Innkeep, Tante the Navigator and Axel the Survivor to get the most complete picture of the disaster and the expedition to put down the giant. The easiest way is to take a boat located right down at the end of the docks at Kaer Trolde.

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Before you set out to Undvik you can go to New Port Inn to get extra info on how to reach the island. Note: If you also speak to Axel you will get some vital information about the Jarl of Undvik. Now once you are ready get on a boat in the harbor and off you go. If you ever road a boat near the island then you may have the option to reach the island through fast travel while steering your boat, just use the anchor icon if it's there and done. Keep in mind that this quest is long especially if you wish to save every survivor, so feel free to take your time to explore the island while at it, as you'll have to search most of it anyway.


Feb 20, - Want to know the best early game builds and skills to invest in? We've got The correct answer to the riddle is the dialogue choice [It's trolls]. Saving An Eye for an Eye, Hanged Man's Tree Temerian Partisan hideout,








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